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Pagani Zonda R

Disclaimer: any of the landscape assets that appear in this project were not created by me and are only present to provide context to my renders.

As part of my GAM340 submission I have now textured a model I had previously made of a Pagani Zonda R. To do this I used Unreal Engine 5. The final renders were taken in real time with the engine.

Close up of rear mesh.

Close up of rear mesh.

Video of car in demo scene with default textures.

Video of car in demo scene with demo textures. (Not made by me)

Video of car in demo scene with final textures.