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S-072 Halo Spartan

Please note: The 3D model has low resolution textures and is not fully representative of my final model.

As part of my GAM340 submission I have now textured a model I had previously made of myself as a spartan. To do this I used 3DS Max and Substance Painter. The final renders were taken with Marmoset.

Close up of helmet.

Close up of helmet.

Front Render.

Front Render.

Back Left Render.

Back Left Render.

Back Right Render.

Back Right Render.

Front Right Render.

Front Right Render.

Front Left Render.

Front Left Render.

Close up of the foot armour.

Close up of the foot armour.

Close up of the hip pouch.

Close up of the hip pouch.

Close up of the shoulder pad.

Close up of the shoulder pad.

Dark Render to show off the emission.

Dark Render to show off the emission.

Old proportions of model.

Old proportions of model.

New proportions of model.

New proportions of model.

Testing opacity of visor in blender.

Testing opacity of visor in blender.